Normally they won't be in range in which case we'll move the sniper commander one green square closer then set him on Overwatch. If the enemies rush into range then you can back off a bit and set up an Overwatch trap. Move your army out to clear a nest of bad guys, no more than 3. Or you could try it on Normal or something and see if these tactics are enough to get you through.īuild Central Replicator Factory and Vanguard - Trooper at your colony. If it hurts your ego you can always come back later and make a new game on a higher difficulty. (Optional) change Opponent Level to Very Easy. Start a New Game (Scenario or Campaign, it doesn't matter). And I'll explain in pictures how to set up Overwatch. Don't worry, here we'll solve the first issue by making a sniper - if they hang out and do nothing you can snipe one shot per turn and that'll wake em up. So it's a no brainer to play ranged, right? Sure but there are two issues - you need to force defending enemies to engage and the overwatch UI is a little unintuitive. At this point they may have had 6 attacks to your one. You reach the bad guys with about 1 action point left and do one third of what a full round of attacks would do. Opponents take overwatch shots against you. Later on when you have heavily fortified teleporting or jetpacking units it might be a different story but this is the melee vs ranged scenario: This is, sadly, because melee sucks in the early game. If you've messed around and tried melee units you may have seen how they can get horribly shot up on their way in to where they need to be. This is a look at how to specifically develop a very powerful early game based on the mechanics of ranged combat, particularly the Overwatch feature. Hi, if you've just bought the Age of Wonders Planetfall game this post may help you develop your tactical skills.
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